War Room

Contemporary Operating Environment

Moneyball and Small Wars

Have we been thinking about warfare the wrong way all along?

By Gareth Rice

Future Operating Environment

Strategic Scripts, Accelerated Warfare, and One Hundred Words for the Australian Army

I’ve spent the last year as the Chief of Staff of the Australian Amphibious Task Group, and I’m often asked the same question by young Army officers and soldiers that I work with: how amphibious sh

By Tom McDermott

Innovation and Adaptation

The 2018 Lavarack Papers

The Lavarack Papers have historically been a table top book compiling the best essays and papers written by Officers and Warrant Officers from across the 3rd Battalion, Royal Australian Regi

By Jess Ward

Contemporary Operating Environment

Wi-Fi Over Water: Misplaced Priorities in the American Way of War

Should we be seeking out WiFi at the same time as establishing a reliable water supply? This article, via the Modern War Institute, argues that combat soldiers are not ready for the harsh realities...

By The Cove

Contemporary Operating Environment

The Tactical Application of Open Source Intelligence (OSINT)

How can social media contribute to the combat intelligence picture?

By PTE E

Contemporary Operating Environment

The Spear Podcast - 'Combat Outpost Keating'

A link to the Modern War Institute, and a first hand account of the battle on 3 October 2009.

By The Cove

Innovation and Adaptation

The Integrated Digital Platoon

Science fiction? Perhaps not. Check out how we might be able to fight.

By Dan Skinner

Contemporary Operating Environment

Assault Breaching: Generating Momentum in the Case for Assault Pioneers

This article seeks to outline that Assault Pioneers can achieve the routine mobility responsibilities for infantry centric small teams through assault breaching and reduction of nuisance obstacles (...

By Ted Taber & Wes Walsh

Innovation and Adaptation

Gamification - Press START to Begin (Part 2)

Work is what we have to do, play is what we choose to do. Nobody has to play a game, but you probably have to do to work.

By Callum Muntz

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