52 Weeks of Ideas Part 1: By the Numbers, Leadership
… College Football : what makes a ‘game of the century’? Number 1 … be: indifferent; distant; and, dysfunctional [26] 24. Epictetus : … professor of psychiatry at NYU Langone Health, and a Distinguished …
Artificial Intelligence, Strategic and Tactical Decision-Making
… or ‘Cortana’ in the video game series, ‘Halo’ where it acted … 20204, ‘The use of AI in war games could change military … 20204, ‘The use of AI in war games could change military …
… " Many of us already game, and for good reason – … us (when designed well) and it is fun. That is why we spend hundreds … exist, and is gone when the saved game is deleted ." Gamification is …
… Force 646 to support the Invictus Games with ceremonial, security … civil authorities and the Games’ organisers – proving a … ‘Minister congratulates Invictus Games competitors, Department of …
52 Weeks of Ideas Part 2: Resilience, War and Strategy
… want to sleep at night before a game, have your first 25 plays … the stadium and you can start the game without that stress factor. … Jim Storr : warfighting is fundamentally a human activity, in …
Melissa Tal sees a future where computers will be doing much of our thinking for us. However, she also believes that we will need to be more human in order to survive this brave new world.
The Future Ready RAA | Part 2: Artillery Close Support
… that make up the human resources function of the Australian Defence … Artillery Shell and It Could Be a Game Changer,’ The War Zone, 14 … Artillery Shell and It Could Be a Game Changer (thedrive.com) . [33] …
Quantum Command Posts: Tactical Decision at Machine Speed
This article by Lieutenant Colonel Greg Rowlands explores how the function and form of tactical command post will evolve in an age of artificial intelligence